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Acrobatics is used when tumbling, balancing, performing feats of agility, or escaping from bonds.

Your Acrobatics Proficiency is based on your Dexterity. The Acrobatics skill incurs an armor check penalty if you are wearing armor or a shield.

Acrobatics Actions

Escape Grapple or Restraint[]

(at-will move actionbasic skill saving throw )

 

Target:

Acrobatics vs. the restraint’s difficulty, or vs. the attacker’s original attack check value if attempting to escape a grapple.

Success

You are no longer grappled or restrained.

Failure

You do not escape.

Feat of Agility[]

(at-will move actionbasic skill stunt )

 

Target:

varies (Acrobatics vs. difficulty determined by the Game Master).

Effect:

Describe to the GM the action you want to perform, then make your Acrobatics check. On a success, you successfully pull off the stunt; on a failure you may fall or suffer some other effect determined by the GM.

Balance[]

(at-will move actionbasic skill movement )

 

Target:

An adjacent space of treacherous terrain (Acrobatics - no difficulty)
Handholds, a slippery surface or other circumstances may provide a modifier to this roll.

Effect:

You grant advantage to all enemies until you are back on solid ground. Divide the check result by 5; you may move this number of paces up or across the surface as part of this move action. If your check result is less than 5, you do not make any progress; on a critical failure, you lose your footing and fall.

Break Fall[]

(at-will immediate reactiontrained skill utility )

 

Trigger:

You would take falling damage (Acrobatics - no difficulty number)

Effect:

You reduce your falling damage by the check result.

Acrobatics Training Feats

If you have Expertise in Acrobatics, you may gain one of the following at-will feats each time you gain further training in Acrobatics.

Perfect Balance[]

(at-will move actionexpert Acrobatics training)

Prerequisites:

Acrobatics expertise

Effect:

You move your Dexterity modifier paces without the need for a balance check, ignoring difficult terrain and treacherous terrain.

Squirm Free[]

(at-will immediate actionexpert Acrobatics training)

Prerequisites:

Acrobatics expertise

Effect:

You make an escape attempt, and may shift one pace as a free reaction if you succeed. If you were grabbed and you successfully escape, the creature that was grabbing you grants advantage to you until the end of your next turn.

Trained tumble[]

(at-will free reactionexpert Acrobatics training)

Prerequisites:

Acrobatics expertise

Trigger:

You fall more than 5 feet and take no damage.

Effect:

You shift a number of paces equal to your Dexterity modifier.

Kip-up[]

(at-will immediate actionexpert Acrobatics training)

Prerequisites:

Acrobatics expertise

Effect:

You stand up from prone.

Disengage[]

(at-will immediate actionexpert Acrobatics training)

Prerequisites:

Acrobatics expertise

Effect:

You shift one pace.

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