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Disarming StrikeEdit

(per-encounter free reactionattack maneuver)

Prerequisites:

light blade or flail fighting style, or battle awareness

Trigger:

You hit an enemy with a melee weapon attack.

Effect:

If the attack deals more damage than the target's heal value, reduce the damage by the target's heal value, and the target's weapon is knocked out of their hands and thrown a number of paces equal to your Dexterity modifier in a direction of your choice. Excess damage is applied to the target’s hit points as normal.

Evasive ManeuverEdit

(per-encounter immediate actiondefensive maneuver)

Prerequisites:

Battle Awareness

Effect:

You may shift a number of paces up to your Wisdom modifier through any spaces that you have scouted ahead, ignoring difficult terrain. At the end of your turn, you may shift one pace as a free action.

Reactive StrikeEdit

(per-encounter immediate reactionattack maneuver)

Prerequisites:

Battle Awareness

Trigger:

A creature makes a melee attack against you.

Effect:

You may shift one pace, then make a basic melee attack or basic ranged attack against the target with a feat bonus to the attack roll equal to your Wisdom modifier.

Unbalancing ReactionEdit

(per-encounter immediate interruptdefensive maneuver)

Prerequisites:

Battle Awareness

Trigger:

A creature misses a melee attack against you.

Effect:

The target grants advantage to you until the end of your next turn, and you may shift one pace.

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