FANDOM


Bear is slow to anger, but fierce if provoked. Bear is protective of her cubs. Bear is large and strong.


Bear TotemEdit

  • When you enter a trance that allows you to choose Aspects, you may choose between the following Aspects:

Bear's SizeEdit

(bear totem aspect)

Your Size increases by one step.

  • You gain temporary hit points equal to your bloodied value.
  • You gain a +1 stance bonus to your melee attack rolls
  • You gain a +2 stance bonus to your melee damage rolls
  • You gain a +5 stance bonus to Athletics checks.
  • You threaten all spaces within your reach.

Bear's ClawsEdit

(bear totem aspect)

Your basic unarmed attack deals 1d8 + [ melee damage bonus ] + [ magic damage bonus ] damage, counts as a melee weapon attack, and knocks your target prone on a hit. While you are invoking the Bear's Claws Aspect, you may expend one use of a Rank 1 trance to perform the following attack:

Bear's MaulEdit

(per-encounter standard actionprovoking attack trance)

Prerequisites:

Bear Totem

Target:

One creature (Unarmed vs. Armor)

Hit:

2d8 + [ melee damage bonus ] + [ magic damage bonus ] bashing damage, and you daze the target until the end of your next turn and knock it prone. You may make a follow-up bite attack (Unarmed vs. Fortitude).

Follow-up Hit

1d8 + [ melee damage bonus ] + [ magic damage bonus ] slashing damage, and the target is bleeding ongoing damage equal to your magic damage bonus.

Bear's EnduranceEdit

(bear totem aspect)

You gain a +2 stance bonus to your Fortitude defense and a +5 stance bonus to Endurance checks. When you are bloodied, you regenerate 2 hit points at the beginning of each of your turns. Your Primal Healing powers which allow you or your allies to spend healing reserves grant a bonus to the target's heal value equal to your Constitution modifier.

Bear's ProtectionEdit

(bear totem aspect)

Whenever you perform a move action, you may slide one adjacent ally 1 square at the beginning or end of your movement. Whenever an ally would provoke an opportunity attack from an adjacent enemy, you may cause that attack to target yourself instead.

  • You gain the daily trance, Bear's Healing Trance.

Bear's Healing TranceEdit

(daily automatic interruptinvigorating trance)

Prerequisites:

Bear Totem

Requirement

You must not be wearing heavy armor.

Trigger:

You end your turn while dying.

Effect:

You may spend one healing reserve, and gain 2d6 additional hit points and regain the use of your lowest expended per-encounter trance. Until the end of the encounter, you gain all benefits of Bear's endurance.


Barbarians who follow the Bear totem may choose to gain a bear as their animal companion.

BearEdit

(large natural animal)

Hit Points:

24 + level.

Speed:

6.

Defenses:

  • Armor: 14 + half level.
  • Reflex: 11 + half level
  • Fortitude: 14 + half level
  • Will: 11 + half level
  • Spot: 10 + half level
  • Sense: 10 + half level

Proficiencies:

  • Unarmed: +4 + half level
  • Athletics, Endurance: +6 + half level
  • Nature, Intimidate: +3 + half level

At-Will Feats:

You have the following at-will actions:

64px
Bear's ClawsEdit

(unarmed attack)

Attack:

Unarmed vs. armor

(adjacent)


Hit:

1D8 + half level bashing damage, and you knock the target prone.

Per-Encounter Feat:

Choose one per-encounter action:

Bear's MaulEdit

(per-encounter standard actionprovoking attack trance)

Prerequisites:

Bear Totem

Target:

One creature (Unarmed vs. Armor)

Hit:

2d8 + [ melee damage bonus ] + [ magic damage bonus ] bashing damage, and you daze the target until the end of your next turn and knock it prone. You may make a follow-up bite attack (Unarmed vs. Fortitude).

Follow-up Hit

1d8 + [ melee damage bonus ] + [ magic damage bonus ] slashing damage, and the target is bleeding ongoing damage equal to your magic damage bonus.

Druids who follow the Bear totem may choose to wild shape into a bear.

Bear ShapeEdit

(medium spirit - summoned)

Ability Score Modifiers:

  • Dexterity: -1
  • Strength: +3
  • Constitution: +2
  • Wisdom: +1
  • Intelligence -5

Size:

Your size increases by one, and you gain temporary hit points equal to your bloodied value.

Speed:

Your speed becomes 6.

Defenses:

You gain +2 natural armor, but lose all worn armor bonuses.

At-Will Feats:

You lose your normal weapon attacks, and gain the following at-will actions:

64px
Bear's ClawsEdit

(unarmed attack)

Attack:

Unarmed vs. armor

(adjacent)


Hit:

1D8 + [ magic damage bonus ] bashing damage, and you knock the target prone.

Per-Encounter Feat:

You gain the following Daily trance while you are in Bear Shape:

Bear's Healing TranceEdit

(daily automatic interruptinvigorating trance)

Prerequisites:

Bear Totem

Requirement

You must not be wearing heavy armor.

Trigger:

You end your turn while dying.

Effect:

You may spend one healing reserve, and gain 2d6 additional hit points and regain the use of your lowest expended per-encounter trance. Until the end of the encounter, you gain all benefits of Bear's endurance.

Shamans who follow the Bear totem may summon a bear spirit.

Bear SpiritEdit

(medium spirit - summoned)

Hit Points:

None. A summoned spirit has a damage threshold equal to its summoner's heal value; any attack which deals more damage than that threshold banishes it back to the spirit world until re-summoned, while any attack which deals less damage is ignored. When a spirit you control is banished, you take psychic damage equal to your heal value.

Speed:

6. The spirit ignores difficult and treacherous terrain.

Defenses:

  • Armor: 16 + half caster's level.
  • Reflex: 10 + half caster's level.
  • Fortitude: 16 + half caster's level.
  • Will: 10 + half caster's level.

Attacks:

You may command the spirit to perform a Bear's Maul as a Rank 1 trance, using your Skill and ability modifiers.

Bear's MaulEdit

(per-encounter standard actionprovoking attack trance)

Prerequisites:

Bear Totem

Target:

One creature (Unarmed vs. Armor)

Hit:

2d8 + your [ magic damage bonus ] bashing damage, and you daze the target until the end of your next turn and knock it prone. You may make a follow-up bite attack (Unarmed vs. Fortitude).

Follow-up Hit

1d8 + your [ magic damage bonus ] slashing damage, and the target is bleeding ongoing damage equal to your magic damage bonus.


Leveling UpEdit

Rank 1 trancesEdit

(Level 1+)

The following rank 1 trances have Bear totem as a prerequisite.

Rank 2 trancesEdit

(Level 3+)

The following rank 2 trances have Bear totem as a prerequisite.

Rank 3 trancesEdit

(Level 7+)

The following rank 3 trances have Bear totem as a prerequisite.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.