The Berserker focuses his primal connection into a fierce rage, fueling a terrifying and seemingly endless onslaught. By channeling the Primal spirits through his body and his combat prowess, the Berserker becomes a terror on the battlefield, slaying his foes and driving them before him.
Note the damage dealt by the triggering attack. The next time you hit the enemy with a weapon or Primal attack before the end of your next turn, your attack gains a bonus to damage vs. that enemy equal to this amount.
If you are dealt further damage by that enemy before your next attack against them, you may increase your damage bonus by the damage dealt to you.
You charge the target, granting advantage to any creature that you provoke during the charge. You may move through any intervening creatures. Each creature that you move adjacent to on the way to the target takes damage equal to your Strength modifier the first time you move adjacent to them, and you may push them one pace out of your way if they are directly blocking your charge path.
You may shift one pace towards target, then make a charge attack against it, even if you would normally be too close to charge the target. The target may choose to grant you advantage during this attack; if they do not, they grant advantage to your allies until the end of your next turn.
You charge the target. If you hit, the target is pushed back 3 paces, and you may repeat this attack against the same target with a -2 cumulative penalty, up to a maximum number of times equal to your Constitution modifier.
Rank 3 Trances
At each level, you gain new features and bonuses to increase your primal prowess: