Leveling Up
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- At each even level, you may choose a new at-will Maneuver from this class feature or any of your other class features, or training in a proficiency of your choice.
- At each odd level, you may choose a new ranked Maneuver from this class feature or any of your other class features, or may choose a new class feature from your class.
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At-Will Maneuvers
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(Level 0+)
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Prerequisites:
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Heavy Blade fighting style or Blunt Weapon fighting style
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Requirement
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You must be wielding an axe, bludgeon or hammer.
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Target:
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One creature within reach (Weapon vs. Armor)
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Hit:
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1dW damage, and the target is knocked prone.
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Prerequisites:
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blunt weapon, heavy blade or light blade fighting style
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Effect:
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You may move up to your speed as you enter this stance. Until the stance ends, you gain a stance bonus to attack rolls equal to half your Dexterity modifier (minimum +1) and a stance bonus to damage equal to your Constitution modifier for all melee weapon attacks, but grant advantage to all enemies. You may end this stance as an immediate reaction when hit by a melee attack to perform a basic melee attack with advantage against your attacker, with a stance bonus to damage equal to your Constitution modifier.
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Prerequisites:
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blunt weapon, heavy blade, polearm or spear fighting style
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Requirement
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You must be wielding a spear or a two-handed weapon.
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Effect:
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Make a charge attack against a creature 4 or more paces away, with a +1 stance bonus to speed and a stance bonus to damage equal to your Constitution modifier.
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Prerequisites:
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heavy blade, polearm, or blunt weapon fighting style
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Effect:
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You may shift one pace when you enter this stance. Until the stance ends, you suffer a -1 penalty to melee weapon attacks, but gain a stance bonus to melee weapon damage equal to your Constitution modifier for all two-handed melee weapon attacks. You may end this stance as a free interrupt when you would hit with a melee attack to suffer a -4 penalty to that attack roll, but add 4 + your Constitution modifier to damage.
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Rank 1 Maneuvers
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(Level 1+)
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Prerequisites:
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Blunt Weapon Fighting Style
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Trigger:
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You hit an enemy with a melee attack with the bashing property.
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Effect:
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The target is flung a number of paces equal to the higher of your Strength modifier or your Constitution modifier.
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Rank 2 Maneuvers
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(Level 3+)
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Prerequisites:
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Blunt Weapon Fighting Style
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Target:
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One creature within reach of your bludgeon or hammer (Weapon vs. Armor)
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Hit:
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2dW + [ melee damage bonus ] damage, and the target is knocked prone and slowed until they shrug it off. On a critical hit, the target is dazed until they shrug it off.
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Miss:
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Half damage.
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Rank 3 Maneuvers
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(Level 7+)
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