You or an ally hits an enemy with an attack during your turn.
Effect:
Each ally adjacent to you or the target may shift one square as a free reaction. Until the end of your next turn, each ally who can see or hear you gains a feat bonus to attack rolls against that enemy equal to your Intelligence modifier.
Leveling Up
At each even level, you may choose a new at-will Maneuver from this class feature or any of your other class features, or training in a proficiency of your choice.
At each odd level, you may choose a new ranked Maneuver from this class feature or any of your other class features, or may choose a new class feature from your class.
You push the target one pace, and one ally within 5 paces may either shift a number of paces equal to your Intelligence modifier, or make a basic melee attack against that target.
One ally adjacent to you or the target may shift one pace as a free action. Then, you perform a basic melee attack against the target. If you hit, the target may not shift until the start of your next turn.
Choose a defense as you perform this maneuver. You immediately know which of the selected targets has the weakest value for that defense, and the value of that target's defense vs. you and your allies' weapons.
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You or an ally hit an adjacent enemy with an attack during your turn.
Effect:
Until you end this stance, the target may not shift. This stance ends automatically if the target ends its turn without at least two of your allies (or you and one ally) threatening that enemy.
You or an ally hits an enemy within your reach with an attack during your turn.
Effect:
Until you end this stance, whenever that enemy attacks an ally and misses, you may make a basic melee attack against them as a free interrupt. If that enemy is marked by an ally, you gain a bonus to the attack roll equal to your Intelligence modifier.
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