Distracting caper is an Acrobat class feature which helps Rogues to fulfill the defender role.
You gain training in the Athletics skill.
You gain a +1 class bonus to your Reflex defense, or a +2 bonus to your Reflex defense if you already received a class bonus to Reflex.
You gain a class bonus to maximum hit points equal to your level, or twice your level if you already received a class bonus to hit points.
You gain a +1 class bonus to your vitality.
Whenever you are adjacent to an un marked enemy, you may mark that enemy until the end of your next turn as a free interrupt.
Enemies which are marked by your distracting caper suffer a penalty to all attack rolls for attacks that do not include you; this penalty is equal to your Charisma modifier.
You gain the following trick:
An adjacent ally would be hit by an attack.
slide the ally one pace, then shift one pace into the space the ally occupied. The attack targets you, and suffers a penalty equal to your Dexterity modifier.
At each even level, you may choose a new at-will Trick from this class feature or any of your other class features, or training in a proficiency of your choice.
At each odd level, you may choose a new ranked Trick from this class feature or any of your other class features, or may choose a new class feature from your class.
bloodied by an attack that originally targeted an ally.
stand up if you are prone, and may shift a number of paces equal to your Dexterity modifier.
You may not be wearing
heavy armor or a shield.
Until the stance ends, you gain a
climb speed equal to your Dexterity modifier, and gain a stance bonus to all Athletics checks to jump equal to your Dexterity modifier plus twice your move speed. You do not need to make Athletics checks when you jump less than four paces.
You may end this stance as a
standard action to make a charge attack against another creature, and may jump when making this charge attack. You gain a +2 stance bonus to your damage for each pace that you jumped during the charge. If you hit, you may push the target one pace, then shift one pace into the target’s original space.
Rank 1 Tricks
You or an adjacent ally is missed by a melee attack.
slide the attacker one pace, and the attacker grants advantage to you and your allies and cannot gain advantage until the end of your next turn.
Rank 2 Tricks
Rank 3 Tricks
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