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  • You gain training in the Athletics skill.
  • You gain a +1 class bonus to your Reflex defense, or a +2 bonus to your Reflex defense if you already received a class bonus to Reflex.
  • You gain a class bonus to maximum hit points equal to your level, or twice your level if you already received a class bonus to hit points.
  • You gain a +1 class bonus to your vitality.
  • Whenever you are adjacent to an unmarked enemy, you may mark that enemy until the end of your next turn as a free interrupt.
  • Enemies which are marked by your distracting caper suffer a penalty to all attack rolls for attacks that do not include you; this penalty is equal to your Charisma modifier.

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