the Druid focuses his primal connection into a direct communion with the spirits of nature, acting as a medium between the spirit world and the material. The Druid can call on the power of the Spirit World directly, to heal his allies, bolster their abilities, and hinder his enemies' attempt to harm them.
At each even level, you may choose a new at-will Trance from this class feature or any of your other class features, or training in a proficiency of your choice.
At each odd level, you may choose a new ranked Trance from this class feature or any of your other class features, or may choose a new class feature from your class.
At each even level, you may choose a new at-will Trance from this class feature or any of your other class features, or training in a proficiency of your choice.
At each odd level, you may choose a new ranked Trance from this class feature or any of your other class features, or may choose a new class feature from your class.
1d6+[ magic damage bonus ] fire damage. On a critical hit, the target begins burning for ongoing fire damage equal to your level.
Effect:
The burst area becomes a zone of flame until the end of your next turn. Any creature that moves into the zone or starts its turn there takes fire damage equal to your Wisdom modifier.
1d4+[ magic damage bonus ] cold damage, and the target is slowed until the end of your next turn.
Effect:
The blast area becomes a zone of freezing mud until the end of your next turn. Creatures may not shift through this zone.
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Rank 1 Trances
(Level 1+)
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Rank 2 Trances
(Level 3+)
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Rank 3 Trances
(Level 7+)
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Leveling Up
At each level, you gain new features and bonuses to increase your primal prowess: