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Earth ElementalEdit

(medium elemental summoned soldier)

Hit Points:

20 + level (resistant to bashing and slashing attacks, immune to petrification, vulnerable to poison).

Speed:

4.

Defenses:

  • Armor: 16 + half level.
  • Reflex: 10 + half level
  • Fortitude: 16 + half level
  • Will: 12 + half level
  • Spot: 12 + half level
  • Sense: 12 + half level

Proficiencies:

  • Unarmed: +5 + half level
  • Endurance: +5 + half level

At-Will Feats:

An Earth Elemental has the following at-will actions:
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Earth FistEdit

(unarmed attack)

Attack:

Unarmed vs. armor

(adjacent)


Hit:

1D8 + 4 + half level bashing and petrification damage.

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Sandstorm AuraEdit

(aura)

Attack:

Each adjacent creature (at start of its turn)

(aura 1)


Hit:

2 + expertise bonus force and slashing damage.

Per-Encounter Feat:

Choose one per-encounter action:

Elemental StrikeEdit

(per-encounter free interruptelemental metamagic)

Prerequisites:

Elementalism

Trigger:

You would damage an enemy with a melee or ranged weapon attack, or an attack that deals an elemental damage type.

Effect:

The attack deals an additional +1d6 elemental damage and automatically causes one elemental arcane affliction, in addition to any of its other effects.

Special

If the original attack dealt a type of elemental damage, this effect deals the same type of damage and affliction. Otherwise, you may choose the elemental damage and affliction type that this spell inflicts.

Water ElementalEdit

(medium elemental summoned lurker)

Hit Points:

16 + level (immune to acid and cold attacks, vulnerable to lightning).

Speed:

5 (swim 8, can squeeze through tiny spaces without difficulty).

Defenses:

  • Armor: 14 + half level.
  • Reflex: 12 + half level
  • Fortitude: 12 + half level
  • Will: 12 + half level
  • Spot: 12 + half level
  • Sense: 12 + half level

Proficiencies:

  • Unarmed: +5 + half level
  • Athletics: +5 + half level

At-Will Feats:

A Water Elemental has the following at-will actions:
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Freezing BlastEdit

(unarmed attack)

Attack:

Unarmed vs. fortitude

(close cone 3)


Hit:

1D6 + 3 + half level cold damage.

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Dissolving AuraEdit

(aura)

Attack:

Each adjacent creature (at start of its turn)

(aura 1)


Hit:

2 + expertise bonus acid damage, and -1 to all defenses until the end of its next turn.

Per-Encounter Feat:

Choose one per-encounter action:

Elemental StrikeEdit

(per-encounter free interruptelemental metamagic)

Prerequisites:

Elementalism

Trigger:

You would damage an enemy with a melee or ranged weapon attack, or an attack that deals an elemental damage type.

Effect:

The attack deals an additional +1d6 elemental damage and automatically causes one elemental arcane affliction, in addition to any of its other effects.

Special

If the original attack dealt a type of elemental damage, this effect deals the same type of damage and affliction. Otherwise, you may choose the elemental damage and affliction type that this spell inflicts.

Wood ElementalEdit

(medium elemental summoned controller)

Hit Points:

14 + level (immune to poison attacks, vulnerable to fire, regenerates 2 + expertise bonus HP/turn while not on fire).

Speed:

6 (ignores difficult terrain).

Defenses:

  • Armor: 12 + half level.
  • Reflex: 12 + half level
  • Fortitude: 14 + half level
  • Will: 12 + half level
  • Spot: 12 + half level
  • Sense: 12 + half level

Proficiencies:

  • Grappling: +5 + half level
  • Heal: +5 + half level

At-Will Feats:

A Wood Elemental has the following at-will actions:
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Thorn LashEdit

(unarmed attack)

Attack:

Grappling vs. fortitude

(reach 1)


Hit:

1D8 + 4 + half level poison damage, and grabbed.

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Pollen AuraEdit

(aura)

Attack:

Each adjacent creature (at start of its turn)

(aura 1)


Hit:

2 + Expertise Bonus psychic damage.

Per-Encounter Feat:

Choose one per-encounter action:

Elemental StrikeEdit

(per-encounter free interruptelemental metamagic)

Prerequisites:

Elementalism

Trigger:

You would damage an enemy with a melee or ranged weapon attack, or an attack that deals an elemental damage type.

Effect:

The attack deals an additional +1d6 elemental damage and automatically causes one elemental arcane affliction, in addition to any of its other effects.

Special

If the original attack dealt a type of elemental damage, this effect deals the same type of damage and affliction. Otherwise, you may choose the elemental damage and affliction type that this spell inflicts.

Wind ElementalEdit

(medium elemental summoned skirmisher)

Hit Points:

10 + level (immune to thunder and lightning attacks, resistant to weapon damage, vulnerable to petrification and force).

Speed:

Fly 8.

Defenses:

  • Armor: 14 + half level.
  • Reflex: 16 + half level
  • Fortitude: 10 + half level
  • Will: 12 + half level
  • Spot: 12 + half level
  • Sense: 12 + half level

Proficiencies:

  • Unarmed: +5 + half level
  • Stealth: +5 + half level

At-Will Feats:

A Wind Elemental has the following at-will actions:
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Shocking GraspEdit

(unarmed attack)

Attack:

Unarmed vs. reflex

(reach 2)


Hit:

1D8 + 4 + half level lightning damage.

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Cyclone AuraEdit

(aura)

Attack:

Each adjacent creature (at start of its turn)

(aura 1)


Hit:

2 + Expertise Bonus thunder damage, and slide one space.

Per-Encounter Feat:

Choose one per-encounter action:

Elemental StrikeEdit

(per-encounter free interruptelemental metamagic)

Prerequisites:

Elementalism

Trigger:

You would damage an enemy with a melee or ranged weapon attack, or an attack that deals an elemental damage type.

Effect:

The attack deals an additional +1d6 elemental damage and automatically causes one elemental arcane affliction, in addition to any of its other effects.

Special

If the original attack dealt a type of elemental damage, this effect deals the same type of damage and affliction. Otherwise, you may choose the elemental damage and affliction type that this spell inflicts.

Flame ElementalEdit

(medium elemental summoned artillery)

Hit Points:

14 + level (immune to fire and radiant attacks, vulnerable to cold).

Speed:

7 (ignores difficult terrain).

Defenses:

  • Armor: 14 + half level.
  • Reflex: 16 + half level
  • Fortitude: 10 + half level
  • Will: 12 + half level
  • Spot: 12 + half level
  • Sense: 12 + half level

Proficiencies:

  • Unarmed: +5 + half level
  • Acrobatics: +5 + half level

At-Will Feats:

A Flame Elemental has the following at-will actions:
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Flame BurstEdit

(unarmed attack)

Attack:

each creature within 2 paces (Unarmed vs. reflex)

(close blast 2)


Hit:

1D10 + 5 + half level fire damage.

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Searing AuraEdit

(aura)

Attack:

Each adjacent creature (at start of its turn)

(aura 1)


Hit:

2 + Expertise Bonus fire and radiant damage, and ongoing 1 fire damage.

Per-Encounter Feat:

Choose one per-encounter action:

Elemental StrikeEdit

(per-encounter free interruptelemental metamagic)

Prerequisites:

Elementalism

Trigger:

You would damage an enemy with a melee or ranged weapon attack, or an attack that deals an elemental damage type.

Effect:

The attack deals an additional +1d6 elemental damage and automatically causes one elemental arcane affliction, in addition to any of its other effects.

Special

If the original attack dealt a type of elemental damage, this effect deals the same type of damage and affliction. Otherwise, you may choose the elemental damage and affliction type that this spell inflicts.

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