FANDOM


Endurance is used when braving pain, weather, extremes of temperature or environment, performing feats of endurance, staving off hunger or thirst, or holding your breath. Your Endurance Proficiency is based on your Constitution. The Endurance skill incurs an armor check penalty if you are wearing armor or a shield.

Endurance Actions

Maintain ConcentrationEdit

(at-will free reactionbasic skill saving throw )

 

Trigger:

You take more damage than your heal value from a single effect while in a stance (Endurance vs. 15, or 20 if bloodied).

Success

You do not break the stance.

Failure

You are forced to end the stance.

Shrug it OffEdit

(at-will automatic reactionbasic skill saving throw )

 

Trigger:

You end your turn while suffering from an effect that allows this saving throw (usually dazed, stunned, blinded, deafened, or suffering from ongoing damage)
(Endurance vs. the effect's save difficulty, one roll per condition).

Success

You take any ongoing damage, and the condition ends. On a critical success, you take no ongoing damage and the condition ends.

Failure

You take any ongoing damage and continue to suffer any of its other ongoing effects.

StabilizeEdit

(at-will automatic reactionbasic skill saving throw )

 

Trigger:

You begin your turn while suffering from the dying condition (Endurance vs. 10).

 
 

Success

You are no longer dying (unless you take further damage), but are still unconscious so long as you are at 0 hit points. On a critical success, you may spend one healing reserve.

Failure

You are still dying.

Endurance Training Feats

If you have Expertise in Endurance, you may gain one of the following at-will feats each time you gain further training in Endurance.

Grit your TeethEdit

(at-will automatic reactionexpert Endurance training)

Prerequisites:

Endurance expertise

Trigger:

You begin your turn while dazed, stunned or weakened.

Effect:

Make one saving throw to shrug it off. If you succeed, you are no longer dazed, stunned, or weakened.

Push OnEdit

(at-will automatic reactionexpert Endurance training)

Prerequisites:

Endurance expertise

Trigger:

You begin your turn while unconscious due to the dying condition.

Effect:

Make one saving throw to shrug it off. If you succeed, you are still dying, but are dazed instead of unconscious until the beginning of your next turn, and may stand up as part of this action.

Rub Some Dirt In ItEdit

(at-will free reactionexpert Endurance training)

Prerequisites:

Endurance expertise

Trigger:

You begin your turn suffering from a condition that causes ongoing damage.

Effect:

Make one saving throw to shrug off all ongoing damage. If you succeed, you are no longer taking any ongoing damage, and do not take the damage at the end of this turn.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.