Str 18, Con 16, Dex 14, Wis 12, Cha 11, Int 10
Initiative +2, Speed 5
Hit points 30 / Bloodied 15 / Reserve value 8
Armor 16 ( Hide), Fortitude 12, Reflex 12, Will 11, Spot 11, Sense 11
Shrug Off, Break Free: +7
Armor; 1d10 +5 slashing damage, or 2d10 + 9 slashing damage while raging. On a critical hit, you are bleeding 5 ongoing damage until you shrug it off.
Goblin Dodge Edit
When missed by a melee attack, the goblin
shifts 1 pace.
A goblin is
bloodied or reduced to 0 hit points by an attack, or the Goblin Berserker bloodies or reduces a creature to 0 hit points.
The Goblin Berserker regains 15 hit points, and regains the use of Swift Charge, if expended. While he is in this stance, his battleax deals 2d10 + 8
slashing damage, and he has resistance to all damage while he is not dazed or stunned. He does not end this stance from taking damage, being dazed or stunned, or being knocked prone.
The goblin activates Berserker Rage, or reduces an enemy to 0
The goblin charges another enemy. He has a
speed of 9 for this charge; if he hits, he deals 2d10 + 6 slashing damage, or 3d10 + 10 slashing damage while raging.
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