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Guard (Minion)Edit

(medium humanoid)
(Level 1 Minion - 25 XP)

Basics

Basic Info

Initiative +1, Speed 5

Defenses

Armor 24 (Plate + heavy shield), Fortitude 17, Reflex 11, Will 12, Spot 12, Sense 12

Skills

Athletics +3, Endurance +4, Intimidate +6, Perception +5

At-will Actions

Longsword

+4 vs. Armor; 7 slashing damage.
On a critical hit, you are bleeding 5 ongoing damage until you shrug it off.

Opportunity attack

+7 vs. Armor; 7 slashing damage, and your movement stops.
On a critical hit, you are bleeding 5 ongoing damage until you shrug it off.

Leveling Up

XP

+25 per level

Damage

+1 per level

Initiative,
Defenses
& Skills

+1 per 2 levels

Guard (Standard)Edit

(medium humanoid)
(Level 1 Challenge - 100 XP)

Basics

Basic Info

Initiative +1, Speed 5, Hit points 18 / bloodied 9 / heal value 5

Defenses

Armor 24 (Plate + heavy shield), Fortitude 17, Reflex 11, Will 12, Spot 12, Sense 12

Skills

Athletics +3, Endurance +4, Intimidate +6, Perception +5

At-will Actions

Longsword

+4 vs. Armor; 1d8 + 3 slashing damage.
On a critical hit, you are bleeding 5 ongoing damage until you shrug it off.

Opportunity attack

+7 vs. Armor; 1d8 + 3 slashing damage.
On a critical hit, you are bleeding 5 ongoing damage until you shrug it off.

Per-encounter Action

Sweep AttackEdit

(per-encounter standard actionattack maneuver)

Target:

One creature (+4 vs. Armor)

Hit:

1d8 + 3 slashing damage, and you are knocked prone, slowed, and cannot shift until the end of the Guard's next turn.
On a critical hit, you are bleeding 5 ongoing damage until you shrug it off.

Miss:

The Guard does not expend this power.

Leveling Up

XP

+100 per level

Hit points

+2 per level

Damage

+1 per level

Initiative,
Defenses
& Skills

+1 per 2 levels

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