When you enter a trance that allows you to choose Aspects, you may choose between the following Aspects:
When you make a melee weapon attack against an unmarked enemy, you mark that enemy until the end of your next turn whether the attack hits or misses.
Enemies which are marked by your Hunter's Challenge suffer a -2 penalty to all attacks which do not include you as a target.
Whenever an enemy marked by your Hunter's Challenge shifts or makes an attack that does not include you, you may make an opportunity attack against it as an immediate action.
You gain the come and get it per-encounter feat:
Each enemy within 3 paces that can see or hear you, and is capable of movement (
Intimidate vs. Will)
The target is
pulled to an adjacent space and is marked by your combat challenge until the end of your next turn.
When you are wielding a bow, its range is increased by your level.
You gain the piercing shot per-encounter feat:
You must be using a ranged weapon with the
One creature within range (
Weapon vs. Reflex)
ranged damage bonus damage, and the target begins bleeding 5 + your level ongoing damage.
You slide the target a number of paces equal to your
Wisdom modifier, and the target grants advantage to you and your allies until the end of your next turn.
You or an ally hits an enemy with an attack during your turn.
Each ally adjacent to you or the target may
shift one square as a free reaction. Until the end of your next turn, each ally who can see or hear you gains a feat bonus to attack rolls against that enemy equal to your Wisdom modifier.
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