Hydra HeadEdit

(small draconic reptile part)
(Level 1 Minion - 25 XP)


  • Str 18, Con 18, Dex 15, Wis 12, Cha 8, Int 8
  • Minion (no hit points, group Initiative and actions)
  • Initiative +2, Speed 2. The hydra head must be within 2 paces of the young hydra's body; whenever the hydra moves or shifts, each head moves or shifts along with it. Any effect that would push, pull, slide or fling a head more than 2 paces away from its body moves the entire body (including all heads) half that distance instead.
  • Armor 16 (natural Hide), Fortitude 13, Reflex 13, Will 11, Spot 11, Sense 11

At-Will Actions

(standard action)

+5 vs. Armor; 6 piercing damage, and you become grabbed. On a critical hit, you are bleeding ongoing 5 damage until you shrug it off.

  • If already grabbed by another hydra head, this deals 9 damage and achieves a critical hit on an 18-20.

Dragging Thrash
(move action)

Grabbed target only; shift two paces, then pull the target into the nearest adjacent space and deal 6 bashing damage to it. The target becomes dazed until the end of the hydra head's next turn.

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