Insight is used to read moods, sense motives, and gauge the truthfulness of statements. Your Insight check also determines your Sense defense value; your Sense is equal to 10 + your Insight proficiency.
Your Insight Proficiency is based on your Wisdom.
Insight Actions
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Trigger: |
You perceive something that you believe to be an illusion | |||
Effect: |
The Game Master will compare your saving throw to the check value of any illusion you might be perceiving; success allows you to accurately gauge whether what you are experiencing is real, while critical success allows you to pierce the illusion and briefly glimpse what is underneath. |
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Trigger: |
You end your turn while suffering from a condition that allows this saving throw (Insight vs. the effect's save difficulty). | |||
Success |
The condition ends. | |||
Failure |
You continue to suffer the condition. |
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Target: |
One creature (Insight vs. 10 + the target's Bluff modifier) | |||
Success |
You gain an accurate read of the target’s current motives and attitude. | |||
Special |
You may only perform this action once per encounter on a particular creature, unless they perform an action that the Game Master deems provides new insight into their motivations. |
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Target: |
One creature (Insight vs. 15 + twice the Rank of the influencing effect.) | |||
Success |
You notice that something about the target is ‘off’, and may use an Arcana, Religion or Nature check to determine the source of the influence. | |||
Special |
You may only perform this action once per encounter on a particular creature, unless they perform an action that the Game Master feels strongly suggests outside influence. |
Insight Training Feats
If you have Expertise in Insight, you may gain one of the following at-will feats each time you gain further training in Insight.