You disarm the target and take their weapon. You may instead attempt to take another item if the Game Master decides it is accessible; the Game Master will adjust the difficulty of the attack accordingly.
The target suffers a penalty to all weapon attacks equal to your Dexterity modifier until the end of your next turn.
At each even level, you may choose a new at-will Trick from this class feature or any of your other class features, or training in a proficiency of your choice.
At each odd level, you may choose a new ranked Trick from this class feature or any of your other class features, or may choose a new class feature from your class.