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Optional Rule: Higher CompetenceEdit

Game Masters who wish to run a campaign in which level differences are more important should add a level bonus to all Defenses and Proficiencies for all adventurers, monsters and challenges. This bonus should equal half the creature's or challenge's level (round down). Additionally, all non-minion creatures (including characters) should gain a level bonus to their hit points, equal to twice their level.

This will make higher-level characters much more powerful than lower-level characters, reflecting the kind of level progression showcased in other popular D20-based Role-Playing Games. Be warned that this makes encounter design somewhat more tricky, as you should never include a creature or challenge in an encounter whose level is more than 5 levels away from the party under these rules, lest the fight become virtually impossible for one side to win.

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