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The Prodigy focuses her eldritch power into devastating strikes of unfathomable energies, raining death on her adversaries from afar.


Prodigy Class FeaturesEdit

The Prodigy gains the following class features:


Weapon ProficienciesEdit

As a sorcerer, the Prodigy is proficient with swords, flails, blades, bludgeons, and thrown weapons.


Armor ProficienciesEdit

As a sorcerer, the Prodigy is proficient with light armor.


Magic ProficienciesEdit

As a sorcerer, the Prodigy can cast arcane spells, using the Intimidate skill in place of Arcana. Due to eldritch power, his magic damage bonus is equal to his Charisma modifier plus his Dexterity modifier.


Skill ProficienciesEdit

As a sorcerer, the Prodigy is proficient in Arcana and Intimidate.
Additionally, eldritch power grants proficiency in Endurance,
and potent bloodline grants proficiency in History.


Starting FeatsEdit



Eldritch PowerEdit

(prodigy class feature)

Spellblood StrikeEdit

(daily standard actionattack metamagic)

Prerequisites:

Eldritch Power

Effect:

Perform a basic melee attack, or an at-will or per-encounter attack that deals your bloodline's damage type. That attack's damage dice are maximized, and it deals additional damage of your bloodline's damage type based on your character level. You may add your [ magic damage bonus ] to the attack if the attack does not already include it.

  • Level 1: +1d12 damage.
  • Level 5: +2d12 damage.
  • Level 9: +3d12 damage.

When you choose an at-will spell, you may choose from the following options.


Potent BloodlineEdit

(prodigy class feature)

Blood SorceryEdit

(per-encounter immediate actioninvigorating metamagic)

Prerequisites:

Potent Bloodline

Effect:

You take damage equal to your heal value, which cannot be reduced in any way. You regain the use of your lowest-Rank expended per-encounter feat of Rank 1 or greater. The next attack you make this turn ignores all resistances, and causes a critical hit on a die roll of 18-20.

When you choose an at-will spell, you may choose from the following options.


Leveling UpEdit

At each level, you gain new features and bonuses to increase your eldritch prowess:

Level 1Edit

(1,000 XP)

Level 2Edit

(3,000 XP)

Level 3Edit

(6,000 XP)

  • You gain a new eldritch class feature.
  • You may perform one Rank 3 spell per day, one Rank 2 or lower spell or metamagic per encounter, and one Rank 1 spell or metamagic per encounter.
Level 4Edit

(10,000 XP)

Level 5Edit

(15,000 XP)

  • You gain a new eldritch class feature.
  • You may perform two Rank 4 spells per day, one Rank 3 or lower spell or metamagic per encounter, and one Rank 2 or lower spell or metamagic per encounter.
Level 6Edit

(21,000 XP)

Level 7Edit

(28,000 XP)

  • You gain a new eldritch class feature.
  • You may perform two Rank 5 spells per day, one Rank 4 or lower spell or metamagic per encounter, one Rank 3 or lower spell or metamagic per encounter, and one Rank 2 or lower spell or metamagic per encounter.
Level 8Edit

(36,000 XP)

Level 9Edit

(45,000 XP)

  • You gain a new eldritch class feature.
  • You may perform three Rank 6 spells per day, one Rank 5 or lower spell or metamagic per encounter, one Rank 4 or lower spell or metamagic per encounter, and one Rank 3 or lower spell or metamagic per encounter.
Level 10Edit

(55,000 XP)

Level 11Edit

(65,000 XP)

  • You become a paragon hero, and your adventures pass beyond the scope of these rules.

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