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The cunning hero relies on guile and subterfuge to survive. He is the assassin, the acrobat, the thief, the bard: the ultimate con-man and ne'er-do-well.


Rogue Class FeaturesEdit

All Rogues, regardless of their other Class Features, gain the following proficiencies and abilities upon choosing the Rogue Theme:


Weapon ProficienciesEdit

The rogue gains training with blades, bludgeons, thrown weapons, and crossbows.


Armor ProficienciesEdit

The rogue gains training with light armor.


Magic ProficienciesEdit

The rogue cannot perform magic.


Skill ProficienciesEdit

The rogue gains training in Bluff and Stealth.


Starting FeatsEdit

The Essential RogueEdit

This chapter presents many different options for creating a Cunning Hero, also known as a Rogue. Many of these options can seem daunting, so the following builds have been distilled down into the essential necessities.

Each of these builds has been constructed using the Essential Array ability scores, choosing abilities and adding the +2 racial ability bonuses so that the final ability scores become 18/16/14/12/11 regardless of the character’s race. This ensures that the character begins play with their abilities optimized for that class’s rigors, and won’t find themselves particularly hampered compared to another player.

Cutthroat (Essential Assassin)Edit

Dancer (Essential Acrobat)Edit

Spy (Essential Thief)Edit

Skald (Essential Bard)Edit

The Complete RogueEdit

If you feel like delving into the nuts and bolts of character design, you can skip past the Essential builds and construct a Complete Fighter, which takes significantly more work but will result in a vision that is uniquely your own. There are four possible Complete Fighter starting points:

Assassin (Cunning Striker)Edit

The Assassin focuses their cunning prowess into slaying the unaware. Striking from shadow, the Assassin is the master of the surprise attack. With stealth, with poison, and with an unparalleled understanding of where and how to strike to take down an unsuspecting opponent, the Assassin's best work is done where none will know they were ever there.

Acrobat (Cunning Defender)Edit

The Acrobat focuses her cunning prowess into daring feats, keeping her opponent off-balance, enraged and distracted, focusing on taking her down rather than striking at her comrades. Wearing little armor and wielding light weapons, the Acrobat relies on her agility and cunning to escape unscathed from any onslaught.

Thief (Cunning Controller)Edit

The Thief focuses their cunning prowess into stealth, guile, and unparalleled situational awareness. Whether disarming traps, luring the enemy into an ambush, or sneaking their companions past an unsuspecting army, the Thief knows how to get in, get the job done, and get out again.

Bard (Cunning Leader)Edit

The Bard focuses his cunning prowess into a charming presence, an unparalleled understanding of drama and stagecraft, and an uncanny sway over the hearts and minds of others. By keeping his enemies unsettled and his allies cheerful and encouraged, he ensures that the party lives to tell the tale of their adventures.

Rogue (Cunning Generalist)Edit

You can easily choose to create a generalist Rogue as a starting character, simply by picking Role-based Class Features from two different Roles. This will dilute your ability to fulfill each Role, but allows much more flexibility during character creation.

TalentsEdit

TalentsEdit

A Talent is a collection of tricks and techniques that Rogues may learn as part of their class training.

Dirty fightingEdit

Light Blade Fighting StyleEdit
Blunt Weapon Fighting StyleEdit
Archery Fighting StyleEdit
Thrown Weapon Fighting StyleEdit
Two-Weapon Fighting StyleEdit

Poison masterEdit

  • You gain Training with the Heal and Nature skills.
  • Whenever you take an Extended Rest, you may expend 25cp worth of materials to brew a number of doses of poison or antidote equal to your Intelligence modifier; you may use this poison to coat weapons when making attacks granted by this Class Feature. This poison remains viable for approximately 24 hours, or until used. Each dose of antidote may be used to counteract one dose of your applied poison.
  • You gain the Class trick Built-up immunity.

Relic hunterEdit

SapperEdit

SneakEdit



Leveling UpEdit

At each level, you gain new features and bonuses to increase your cunning prowess:

Level 1Edit

(1,000 XP)

Level 2Edit

(3,000 XP)

Level 3Edit

(6,000 XP)

Level 4Edit

(10,000 XP)

Level 5Edit

(15,000 XP)

Level 6Edit

(21,000 XP)

Level 7Edit

(28,000 XP)

Level 8Edit

(36,000 XP)

Level 9Edit

(45,000 XP)

Level 10Edit

(55,000 XP)

Level 11Edit

(65,000 XP)

  • You become a paragon hero, and your adventures pass beyond the scope of these rules.

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