(per-encounter standard actionprovoking attack spell)


Elementalism or Telekinesis


burst 2 centered within 10 paces (Arcana vs. Reflex)


3d6 + [ magic damage bonus ] force damage, and one force arcane affliction.


Half damage.


The area is a zone of invisible force until the end of your next turn. Creatures that move into the zone or start their turn there take force damage equal to your magic damage bonus, and begin bleeding ongoing damage equal to your level until they shrug it off.

Force Affliction


  • Bleeding 5 ongoing damage until they shrug it off, and the target is knocked prone.
  • If the target is already prone, maximize the original attack damage.

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