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Shields may be worn with armor to further defend against attacks. Shields are a Proficiency based on your Strength ability modifier - if your Shields Proficiency is higher than your Armor Proficiency for the armor type you are wearing, you may add your Shield Proficiency modifier to your armor's base defense to determine your total Armor defense, instead of your Armor Proficiency modifier.

In addition, wearing a shield grants you cover vs. all attacks that target you, but incurs a penalty to your Acrobatics, Athletics, Endurance, Stealth and Thievery skills. This penalty is reduced by 3 if you are Proficient in shields, and further by your Expertise bonus if you have Expertise with shields. If the penalty would be reduced below 0, apply any further reductions to the shield's encumberance penalty.

Light ShieldEdit

Light Shields leave your off-hand free for non-weapon tasks, and grant you a +1 cover bonus while incurring a slight penalty to your Acrobatics, Athletics, Endurance, Stealth and Thievery skills. This penalty is reduced by 3 if you are Proficient in shields, and further by your Expertise bonus if you have Expertise with shields.

Light Shield
Light ShieldEdit

(shield - light)

Armor Defense

Armor's base + Shield Proficiency (if higher than Armor's Proficiency)

Cover Bonus:

+1 to Armor, Reflex and Fortitude


Check Penalty

-2 to Acrobatics, Athletics, Endurance, Stealth, and Thievery
(none with Proficiency)

Encumberance:

None

Heavy ShieldEdit

Heavy Shields require the use of the shield hand to support and direct the shield, but grant you a +2 cover bonus while incurring a significant penalty to your Acrobatics, Athletics, Endurance, Stealth and Thievery skills. This penalty is reduced by 2 if you are Proficient in shields, and further by 1 if you have Expertise with shields.

Heavy Shield
Heavy ShieldEdit

(shield - heavy / trained only)

Armor Defense

Armor's base + Shield Proficiency (if higher than Armor's Proficiency)

Cover Bonus:

+2 to Armor, Reflex and Fortitude

Check Penalty:

-4 to Acrobatics, Athletics, Endurance, Stealth, and Thievery
(-1 with Proficiency, none with Expertise)

Encumberance:

None

Tower ShieldEdit

Like heavy shields, tower shields require the use of the shield hand to support and direct the shield. Unlike light or heavy shields, however, tower shields are cumbersome and unwieldy, and cannot be quickly maneuvered. A tower shield grants you a +5 cover bonus to a single side (attacks passing through an adjacent arc 3). You may adjust which arc your tower shield is covering as an immediate interrupt whenever you are attacked, and may also adjust it whenever you move or shift.

Tower shields incur a severe penalty to your Acrobatics, Athletics, Endurance, Stealth and Thievery skills, and incur an encumberance penalty to your speed and reflex that stacks with any other encumberance penalty from armor or carried loads. The check penalty is reduced by 3 if you are Proficient in shields, and further by your Expertise bonus if you have Expertise with shields.


Tower Shield
Tower ShieldEdit

(shield - heavy / expert only)

Armor Defense

Armor's base + Shield Proficiency (if higher than Armor's Proficiency)

Cover Bonus:

+5 to Armor, Reflex and Fortitude to attacks passing through any space in an adjacent arc 3. You may change the shield's facing whenever you move or shift, or as an immediate interrupt whenever you are attacked.

Check Penalty:

-4 to Acrobatics, Arcana, Athletics, Endurance, Stealth, and Thievery
(-2 with Proficiency, -1 with Expertise)

Encumberance:

-1 penalty to Speed and Reflex

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