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Brutal ChargeEdit

(at-will standard actionattack maneuver)

Prerequisites:

blunt weapon, heavy blade, polearm or spear fighting style

Requirement

You must be wielding a spear or a two-handed weapon.

Effect:

Make a charge attack against a creature 4 or more paces away, with a +1 stance bonus to speed and a stance bonus to damage equal to your Constitution modifier.

Whirling StanceEdit

(at-will standard actionstance maneuver)

Prerequisites:

Flail fighting style, Spear fighting style or polearm fighting style

Effect:

You may shift one pace as you enter this stance. Until the stance ends, if you are wielding a weapon with the reach property, you threaten all non-adjacent spaces within your reach, but no longer threaten adjacent spaces. When you hit with an opportunity attack, you may end this stance as a free interrupt to slide the target one pace and knock them prone.

Special

If you use a flail to make the opportunity attack, you may grab the target instead of sliding them and knocking them prone. While the target remains grabbed, you cannot use your flail, but may sustain the grab for as long as the you remain in this stance and the target is within the flail’s reach.

Sustain:

You must use a move action at the beginning of each turn to maintain the stance until the end of your next turn. When you do, you may also shift one pace; if you have a target grabbed due to this power, you may pull the target one pace as part of this move action.

Plant and BraceEdit

(at-will immediate actionstance maneuver)

Prerequisites:

Spear fighting style

Requirement

You must be wielding a spear.

Target:

Adjacent cone 3 (no roll)

Effect:

Until the stance ends, you are immobilized. If an enemy charges you or an adjacent ally through the target area, you may end this stance as a free interrupt to make an attack with an attack bonus equal to your Constitution modifier. If you hit, the attack is a critical hit on an 18-20 and deals an additional +2dW damage.

Parrying StanceEdit

(at-will immediate actionstance maneuver)

Prerequisites:

two-weapon, light blade, or heavy blade fighting style

Requirement

You must be wielding a melee weapon with a +1 or greater equipment bonus. You must designate that melee weapon as you enter this stance; this stance ends if you make any attack with that weapon.

Effect:

Until this stance ends, you gain a stance bonus to your Reflex and Armor defenses vs. melee attacks equal to your weapon’s equipment bonus. When an adjacent enemy misses you with a melee attack, you may shift one pace as a free reaction, or may immediately end this stance as an immediate reaction to make a basic melee attack against that opponent with your weapon.

Power StanceEdit

(at-will standard actionstance maneuver)

Prerequisites:

heavy blade, polearm, or blunt weapon fighting style

Effect:

You may shift one pace when you enter this stance. Until the stance ends, you suffer a -1 penalty to melee weapon attacks, but gain a stance bonus to melee weapon damage equal to your Constitution modifier for all two-handed melee weapon attacks. You may end this stance as a free interrupt when you would hit with a melee attack to suffer a -4 penalty to that attack roll, but add 4 + your Constitution modifier to damage.

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