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Thrown weapons are anything small enough or balanced enough to be picked up and thrown at an enemy. Some light melee weapons are also balanced to be used as thrown weapons. Your Thrown proficiency is based on your Dexterity, but uses your melee damage bonus rather than your ranged damage bonus to determine damage. Some weapons are thrown weapons and also fall under a different weapon group, such as spear or light blade; you always use your Thrown proficiency when using the weapon at range, and use the weapon's other proficiency when performing a melee attack with that weapon.


Rock
RockEdit

(off-hand thrown bludgeon)

Attack:

bludgeons or thrown vs. armor

(5/10 paces)


Hit:

1D4 + [ melee damage bonus ] bashing damage.
On a critical hit, the target is dazed until the end of your next turn.

Special:

This weapon may be used to represent any hand-sized object that could be picked up and used as a weapon.


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CaltropEdit

(off-hand thrown weapon - trained only)

Target:

A cone 2 area in front of you (Thrown - DC 10).


Hit:

The target area is filled with caltrops. Any creature that attempts to move through this area must make an Acrobatics or Endurance saving throw slowed and takes 1D4 piercing damage.

Miss:

The caltrops scatter into your own space, and spread out in a cone 2 pattern in a random direction (1d8 - north is 1).


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Tanglefoot BombEdit

(off-hand thrown bomb)

Attack:

Each creature in blast (thrown vs. reflex)

(blast 1 within 5/10 paces)


Hit:

The target is immobilized until they break free or escape.

Effect:

Each creature which moves through a space in the blast before the end of the encounter must make a hard Acrobatics check or be slowed until they break free or escape.

Slipgrease bomb

Glitterdust bomb

Thunderstone bomb

Acid bomb


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Smoke BombEdit

(off-hand thrown bomb)

Attack:

thrown - DC 10

(blast 2 within 5/10 paces)


Hit:

The area is filled with smoke, which grants partial concealment if line of sight passes through one to two spaces of smoke, or total concealment of line of sight passess through three or more spaces of smoke.

Miss:

The attack scatters 1d4 paces in a random direction for every 5 points that your check result missed the difficulty by - roll 1d8 to determine direction.


Grappling Hook
Grappling HookEdit

(off-hand thrown flail - trained only)

Attack:

flails or thrown vs. armor

(5/10 paces)


Hit:

1D4 + [ melee damage bonus ] piercing damage.
On a critical hit, the target is knocked prone.


Dart
DartEdit

(off-hand swift thrown weapon - trained only)

Attack:

thrown +1 vs. armor

(7/15 paces)


Hit:

1D4 + [ melee damage bonus ] piercing damage.


Dagger
DaggerEdit

(off-hand thrown blade)

Attack:

blades +1 or thrown +1 vs. armor

(5/10 paces)


Hit:

1d4 + [ melee damage bonus ] piercing damage.
On a critical hit, the target begins bleeding 5 ongoing damage.


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SlingEdit

(one-handed thrown weapon)

Attack:

thrown +1 vs. armor

(12/25 paces)

Special:

The Sling uses rocks or bombs as ammunition, and may be loaded as an immediate action.

Hit:

1D4 + [ melee damage bonus ] bashing damage.
On a critical hit, the target is dazed until the end of your next turn.


Hand Hammer
Hand HammerEdit

(one-handed thrown hammer)

Attack:

hammers or thrown vs. armor

(2/5 paces)

Special:

This weapon gains a +5 bonus vs. heavy armor when used as a melee weapon, and ignores bashing resistance on a natural 20 attack roll.


Hit:

1D6 + [ melee damage bonus ] bashing damage.
On a critical hit, the target is dazed until the end of your next turn.


Shortspear
ShortspearEdit

(versatile thrown spear)

Attack:

spears +1 or thrown +1 vs. armor

(5/10 paces)


Hit:

1d6 + [ melee damage bonus ] piercing damage.
On a critical hit, the target begins bleeding 5 ongoing damage.


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AtlatlEdit

(versatile thrown weapon - trained only)

Attack:

thrown +1 vs. armor

(10/20 paces)

Special:

The atlatl uses shortspears as ammunition, and may be loaded as an immediate action.

Hit:

1D8 + [ melee damage bonus ] piercing damage.
On a critical hit, the target begins bleeding 5 ongoing damage.

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