You are wielding a set of identical thrown weapons with the swift property.
Make a number of basic ranged attacks equal to your Dexterity modifier, against the same or different targets. For each attack that hits, that target suffers a -1 penalty to all attacks and defenses until the end of your next turn.
At each even level, you may choose a new at-will Maneuver from this class feature or any of your other class features, or training in a proficiency of your choice.
At each odd level, you may choose a new ranked Maneuver from this class feature or any of your other class features, or may choose a new class feature from your class.
One creature within range of your ranged weapon (no roll)
Until the stance ends, you are slowed, but gain a +1 stance bonus to your next attack roll against the target. You may increase this bonus by +1 as an immediate action during each turn that you maintain the stance, to a maximum bonus equal to your Wisdom modifier. If you have the martial prowess class feature, if you have advantage against the target, or if the target is your quarry, the attack is a critical hit on an 18-20. This stance ends when you lose sight of the target, or when you perform an attack against any other target.