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Wall of IceEdit

(per-encounter standard actionprovoking attack spell)

Prerequisites:

Elementalism

Target:

Line 8 within 5 squares (Arcana -2 vs. Reflex)

Hit:

1d4 + [ magic damage bonus ] cold damage, and two cold arcane afflictions.

Miss:

You slide the target into the nearest space outside the area.

Effect:

The area becomes a wall of solid ice up to 20 feet high until the end of your next turn. The wall grants partial concealment and total cover - creatures can see hazily through the wall, but cannot move or attack through it. Attacks which would pass through the wall deal damage to the wall instead; the wall is immune to cold damage and vulnerable to fire, thunder and bashing damage, and each space of the wall is dispelled after taking damage equal to your Intelligence score plus your level.

Sustain:

You may expend an immediate action during your turn to sustain the spell until the end of your next turn.

Aftereffect:

The area becomes treacherous terrain (difficulty 15) until the end of your next turn.

Cold Arcane Affliction

(condition)

 
 

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