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Wall of WindEdit

(per-encounter standard actionprovoking attack spell)

Prerequisites:

Elementalism

Target:

Line 8 within 5 squares (Arcana -2 vs. Fortitude)

Hit:

2d6 + [ magic damage bonus ] thunder damage, and one thunder arcane affliction.

Miss:

half damage, and the target is flung a number of squares equal to half your magic damage bonus.

Effect:

The area becomes a wall of howling wind up to 20 feet high until the end of your next turn. Creatures who enter or begin their turn in the wall must make an Athletics save vs. the spell's original check result, or be flung a number of squares equal to your magic damage bonus. The wall grants partial cover - creatures can see through the wall and may attempt to move through it, and may attempt to attack through it with a -2 partial cover penalty. The wall may not be attacked.

Sustain:

You may expend an immediate action during your turn to sustain the spell until the end of your next turn.

Thunder Arcane Affliction

(condition)

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