The Warrior focuses her martial prowess into raw, brutal combat, striving to be the best weapons-master the world has seen. Any opponent, any weapon, in any situation; none can match the Warrior for raw prowess with a blade or bow.
+1dW + your level damage, and the target is pushed one square.
Leveling Up
At each even level, you may choose a new at-will Maneuver from this class feature or any of your other class features, or training in a proficiency of your choice.
At each odd level, you may choose a new ranked Maneuver from this class feature or any of your other class features, or may choose a new class feature from your class.
The target is pushed 1 pace and grants advantage to you and your allies until the end of your next turn. The next time you deal damage to the target with a weapon attack before the end of your next turn, you deal additional damage equal to your Charisma modifier.
Miss:
You grant advantage to the target until the end of your next turn.
You may move up to your speed as you enter this stance. Until the stance ends, whenever you hit an enemy with a melee attack, you may move a number of squares equal to your Dexterity modifier as a free reaction, and do not provoke an opportunity attack from the creature you hit.
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At each even level, you may choose a new at-will Maneuver from this class feature or any of your other class features, or training in a proficiency of your choice.
At each odd level, you may choose a new ranked Maneuver from this class feature or any of your other class features, or may choose a new class feature from your class.
You may sheath or ready a weapon that you have Expertise in. You may only perform this feat once per turn.
Special
When you roll Initiative to begin an encounter, you may use this maneuver as an immediate reaction to ready a weapon, shift one square, then make a basic attack with that weapon against a target that rolled a lower Initiative result than you.
Special
When you perform an opportunity attack, you may use this maneuver to draw a weapon before you make the attack. If you do, you gain advantage for that attack.