You gain a +1 class bonus to your Fortitude defense.
When a spell or effect that you control allows an ally to spend healing reserves, that ally gains a class bonus to their heal value equal to your Wisdom modifier.
You cast a spell on yourself or an adjacent ally. You may choose to perform this metamagic at an higher effective Rank to choose one additional ally that was targeted by that spell per effective Rank.
You may use this metamagic during a short rest to brew a number of healing elixirs, each of which allows the imbiber to regain hit points equal to their heal value and choose to either regain +1d6 additional hit points or make a saving throw as an automatic reaction with a +1d6 bonus. If you do, the elixirs last until the end of the next encounter or until imbibed, and you lose a per-encounter feat use until your next short rest whose rank is one lower than the number of potions brewed.
Leveling Up
At each even level, you may choose a new at-will Metamagic from this class feature or any of your other class features, or training in a proficiency of your choice.
At each odd level, you may choose a new ranked Metamagic from this class feature or any of your other class features, or may choose a new class feature from your class.