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Wolf SpiritEdit

(medium spirit - summoned)

Hit Points:

None. A summoned spirit has a damage threshold equal to its summoner's heal value; any attack which deals more damage than that threshold banishes it back to the spirit world until re-summoned, while any attack which deals less damage is ignored. When a spirit you control is banished due to damage, you take psychic damage equal to your heal value.

Speed:

8. The spirit ignores difficult and treacherous terrain.

Defenses:

  • Armor: 13 + half caster's level.
  • Reflex: 13 + half caster's level.
  • Fortitude: 12 + half caster's level.
  • Will: 13 + half caster's level.

Attacks:

You may command the spirit to perform a Wolf's Lunge or Wolf's Howl Attack as Rank 1 trances, using your Skill and ability modifiers.

Wolf's LungeEdit

(per-encounter standard actionprovoking attack trance)

Prerequisites:

Wolf's Fangs

Target:

One creature (Unarmed vs. Reflex)

Hit:

You charge the target, dealing 1d6 + your [ magic damage bonus ] slashing damage. The target is grabbed and knocked prone. Until the end of your next turn, your allies gain a bonus to attack and damage vs. the target equal to your Constitution modifier.


Wolf's Howl attackEdit

(per-encounter immediate actionattack trance)

Prerequisites:

Wolf's Howl

Target:

Each enemy within 5 paces (Intimidate vs. Will)

Hit:

The creature takes 1d4 + Charisma modifier psychic damage, and suffers a -2 penalty to all defenses until the end of your next turn.

Effect:

Each surprised ally that can hear you is no longer surprised.

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